Tuesday, November 11, 2014

Pixar's Tony DeRose Explains 3D Surfaces

Math and Movies (Animation at Pixar) - Numberphile


An amazing explanation by one of the brainiacs at Pixar's Research group: how to mathematically determine a method for making smooth 3D surfaces. So while you're yelling at your screen because SketchUp is making you nuts, remember: at least you don't have to do the math.

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